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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structPxSolverContactDesc-members.html">List of all members</a>  </div>
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<div class="title">PxSolverContactDesc Struct Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a>&gt;</code></p>
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Inheritance diagram for PxSolverContactDesc:</div>
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<div class="center"><img src="structPxSolverContactDesc__inherit__graph.png" border="0" usemap="#PxSolverContactDesc_inherit__map" alt="Inheritance graph"/></div>
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Collaboration diagram for PxSolverContactDesc:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:af55d96c0ef829f175bf5e291d6f0edf3"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#af55d96c0ef829f175bf5e291d6f0edf3">PX_ALIGN</a> (16, Sc::ShapeInteraction *shapeInteraction)</td></tr>
<tr class="memdesc:af55d96c0ef829f175bf5e291d6f0edf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointer to share interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode.  <a href="#af55d96c0ef829f175bf5e291d6f0edf3">More...</a><br /></td></tr>
<tr class="separator:af55d96c0ef829f175bf5e291d6f0edf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ac98be485f0d333ed55a1dae735286964"><td class="memItemLeft" align="right" valign="top">Gu::ContactPoint *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#ac98be485f0d333ed55a1dae735286964">contacts</a></td></tr>
<tr class="memdesc:ac98be485f0d333ed55a1dae735286964"><td class="mdescLeft">&#160;</td><td class="mdescRight">The start of the contacts for this pair.  <a href="#ac98be485f0d333ed55a1dae735286964">More...</a><br /></td></tr>
<tr class="separator:ac98be485f0d333ed55a1dae735286964"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae2a5692ebc3c99c68ac34828d15ef56d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#ae2a5692ebc3c99c68ac34828d15ef56d">numContacts</a></td></tr>
<tr class="memdesc:ae2a5692ebc3c99c68ac34828d15ef56d"><td class="mdescLeft">&#160;</td><td class="mdescRight">The total number of contacs this pair references.  <a href="#ae2a5692ebc3c99c68ac34828d15ef56d">More...</a><br /></td></tr>
<tr class="separator:ae2a5692ebc3c99c68ac34828d15ef56d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac19bc948958e2f2de3ca214afad28b11"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#ac19bc948958e2f2de3ca214afad28b11">hasMaxImpulse</a></td></tr>
<tr class="memdesc:ac19bc948958e2f2de3ca214afad28b11"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines whether this pairs has maxImpulses clamping enabled.  <a href="#ac19bc948958e2f2de3ca214afad28b11">More...</a><br /></td></tr>
<tr class="separator:ac19bc948958e2f2de3ca214afad28b11"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7d0a19a4752992c482bc7c5d9e315927"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a7d0a19a4752992c482bc7c5d9e315927">disableStrongFriction</a></td></tr>
<tr class="memdesc:a7d0a19a4752992c482bc7c5d9e315927"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines whether this pair disables strong friction (sticky friction correlation)  <a href="#a7d0a19a4752992c482bc7c5d9e315927">More...</a><br /></td></tr>
<tr class="separator:a7d0a19a4752992c482bc7c5d9e315927"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae2e4ab03c648da3de0754b5bb20470af"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#ae2e4ab03c648da3de0754b5bb20470af">hasForceThresholds</a></td></tr>
<tr class="memdesc:ae2e4ab03c648da3de0754b5bb20470af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines whether this pair requires force thresholds.  <a href="#ae2e4ab03c648da3de0754b5bb20470af">More...</a><br /></td></tr>
<tr class="separator:ae2e4ab03c648da3de0754b5bb20470af"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1b01af74e18c8ce096fdd19b29fe9937"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a1b01af74e18c8ce096fdd19b29fe9937">restDistance</a></td></tr>
<tr class="memdesc:a1b01af74e18c8ce096fdd19b29fe9937"><td class="mdescLeft">&#160;</td><td class="mdescRight">A distance at which the solver should aim to hold the bodies separated. Default is 0.  <a href="#a1b01af74e18c8ce096fdd19b29fe9937">More...</a><br /></td></tr>
<tr class="separator:a1b01af74e18c8ce096fdd19b29fe9937"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6dc38af5607703cc2fde5736f7e0ec66"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a6dc38af5607703cc2fde5736f7e0ec66">maxCCDSeparation</a></td></tr>
<tr class="memdesc:a6dc38af5607703cc2fde5736f7e0ec66"><td class="mdescLeft">&#160;</td><td class="mdescRight">A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly!  <a href="#a6dc38af5607703cc2fde5736f7e0ec66">More...</a><br /></td></tr>
<tr class="separator:a6dc38af5607703cc2fde5736f7e0ec66"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aecb81b31ea78f95b634eecdc4ff787e9"><td class="memItemLeft" align="right" valign="top">PxU8 *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#aecb81b31ea78f95b634eecdc4ff787e9">frictionPtr</a></td></tr>
<tr class="memdesc:aecb81b31ea78f95b634eecdc4ff787e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behaviour or discarded each frame.  <a href="#aecb81b31ea78f95b634eecdc4ff787e9">More...</a><br /></td></tr>
<tr class="separator:aecb81b31ea78f95b634eecdc4ff787e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a26750cbe3e1f0b674678aa8354f46660"><td class="memItemLeft" align="right" valign="top">PxU8&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a26750cbe3e1f0b674678aa8354f46660">frictionCount</a></td></tr>
<tr class="memdesc:a26750cbe3e1f0b674678aa8354f46660"><td class="mdescLeft">&#160;</td><td class="mdescRight">The total number of friction patches in this pair.  <a href="#a26750cbe3e1f0b674678aa8354f46660">More...</a><br /></td></tr>
<tr class="separator:a26750cbe3e1f0b674678aa8354f46660"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a771ea901376db925ed46a6b59d3f9660"><td class="memItemLeft" align="right" valign="top">PxReal *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a771ea901376db925ed46a6b59d3f9660">contactForces</a></td></tr>
<tr class="memdesc:a771ea901376db925ed46a6b59d3f9660"><td class="mdescLeft">&#160;</td><td class="mdescRight">Out: A buffer for the solver to write applied contact forces to.  <a href="#a771ea901376db925ed46a6b59d3f9660">More...</a><br /></td></tr>
<tr class="separator:a771ea901376db925ed46a6b59d3f9660"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afaeb10971f33613461d2c6cf1c2804fa"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#afaeb10971f33613461d2c6cf1c2804fa">startFrictionPatchIndex</a></td></tr>
<tr class="memdesc:afaeb10971f33613461d2c6cf1c2804fa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Start index of friction patch in the correlation buffer. Set by friction correlation.  <a href="#afaeb10971f33613461d2c6cf1c2804fa">More...</a><br /></td></tr>
<tr class="separator:afaeb10971f33613461d2c6cf1c2804fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ada1b86bf21e1dd614e7e4a07a9c990dd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#ada1b86bf21e1dd614e7e4a07a9c990dd">numFrictionPatches</a></td></tr>
<tr class="memdesc:ada1b86bf21e1dd614e7e4a07a9c990dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Total number of friction patches in this pair. Set by friction correlation.  <a href="#ada1b86bf21e1dd614e7e4a07a9c990dd">More...</a><br /></td></tr>
<tr class="separator:ada1b86bf21e1dd614e7e4a07a9c990dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a79971a484d887112079ba3f980e9b0e0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a79971a484d887112079ba3f980e9b0e0">startContactPatchIndex</a></td></tr>
<tr class="memdesc:a79971a484d887112079ba3f980e9b0e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">The start index of this pair's contact patches in the correlation buffer. For internal use only.  <a href="#a79971a484d887112079ba3f980e9b0e0">More...</a><br /></td></tr>
<tr class="separator:a79971a484d887112079ba3f980e9b0e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2261ea42204894094ada177641222c9a"><td class="memItemLeft" align="right" valign="top">PxU16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a2261ea42204894094ada177641222c9a">numContactPatches</a></td></tr>
<tr class="memdesc:a2261ea42204894094ada177641222c9a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Total number of contact patches.  <a href="#a2261ea42204894094ada177641222c9a">More...</a><br /></td></tr>
<tr class="separator:a2261ea42204894094ada177641222c9a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b54a6acfb85192b99f71bc9a72d2c1a"><td class="memItemLeft" align="right" valign="top">PxU16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a5b54a6acfb85192b99f71bc9a72d2c1a">axisConstraintCount</a></td></tr>
<tr class="memdesc:a5b54a6acfb85192b99f71bc9a72d2c1a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes.  <a href="#a5b54a6acfb85192b99f71bc9a72d2c1a">More...</a><br /></td></tr>
<tr class="separator:a5b54a6acfb85192b99f71bc9a72d2c1a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1dd628330696744829667e0c883ed7be"><td class="memItemLeft" align="right" valign="top">PxU8&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverContactDesc.html#a1dd628330696744829667e0c883ed7be">pad</a> [16 - sizeof(void *)]</td></tr>
<tr class="separator:a1dd628330696744829667e0c883ed7be"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_attribs_structPxSolverConstraintPrepDescBase"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_structPxSolverConstraintPrepDescBase')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="structPxSolverConstraintPrepDescBase.html">PxSolverConstraintPrepDescBase</a></td></tr>
<tr class="memitem:a298a86d11c87a19bab4874d932f19188 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a298a86d11c87a19bab4874d932f19188">invMassScales</a></td></tr>
<tr class="memdesc:a298a86d11c87a19bab4874d932f19188 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The local mass scaling for this pair.  <a href="structPxSolverConstraintPrepDescBase.html#a298a86d11c87a19bab4874d932f19188">More...</a><br /></td></tr>
<tr class="separator:a298a86d11c87a19bab4874d932f19188 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae6a7c6dbbf6ade521ca9f485fa70ecab inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#ae6a7c6dbbf6ade521ca9f485fa70ecab">desc</a></td></tr>
<tr class="memdesc:ae6a7c6dbbf6ade521ca9f485fa70ecab inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">Output: The <a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> filled in by contact prep.  <a href="structPxSolverConstraintPrepDescBase.html#ae6a7c6dbbf6ade521ca9f485fa70ecab">More...</a><br /></td></tr>
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<tr class="memitem:a58839e53ce16cf2d9ec3a54ead955870 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBody.html">PxSolverBody</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a58839e53ce16cf2d9ec3a54ead955870">body0</a></td></tr>
<tr class="memdesc:a58839e53ce16cf2d9ec3a54ead955870 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The first body. Stores velocity information. Unused unless contact involves articulations.  <a href="structPxSolverConstraintPrepDescBase.html#a58839e53ce16cf2d9ec3a54ead955870">More...</a><br /></td></tr>
<tr class="separator:a58839e53ce16cf2d9ec3a54ead955870 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6cc18f29a8da2a1e8d6af3e9fdce942c inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBody.html">PxSolverBody</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a6cc18f29a8da2a1e8d6af3e9fdce942c">body1</a></td></tr>
<tr class="memdesc:a6cc18f29a8da2a1e8d6af3e9fdce942c inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The second body. Stores velocity information. Unused unless contact involves articulations.  <a href="structPxSolverConstraintPrepDescBase.html#a6cc18f29a8da2a1e8d6af3e9fdce942c">More...</a><br /></td></tr>
<tr class="separator:a6cc18f29a8da2a1e8d6af3e9fdce942c inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad58b181d4ac418941bddfd3ce8065a10 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#ad58b181d4ac418941bddfd3ce8065a10">data0</a></td></tr>
<tr class="memdesc:ad58b181d4ac418941bddfd3ce8065a10 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The first <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>. Stores mass and miscellaneous information for the first body.  <a href="structPxSolverConstraintPrepDescBase.html#ad58b181d4ac418941bddfd3ce8065a10">More...</a><br /></td></tr>
<tr class="separator:ad58b181d4ac418941bddfd3ce8065a10 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeeffe63a1a4b9f7b3a822b0f2d99a62d inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#aeeffe63a1a4b9f7b3a822b0f2d99a62d">data1</a></td></tr>
<tr class="memdesc:aeeffe63a1a4b9f7b3a822b0f2d99a62d inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The second <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>. Stores mass and miscellaneous information for the second body.  <a href="structPxSolverConstraintPrepDescBase.html#aeeffe63a1a4b9f7b3a822b0f2d99a62d">More...</a><br /></td></tr>
<tr class="separator:aeeffe63a1a4b9f7b3a822b0f2d99a62d inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a251d9872155e952dcdd7dec21b9471a3 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a251d9872155e952dcdd7dec21b9471a3">bodyFrame0</a></td></tr>
<tr class="memdesc:a251d9872155e952dcdd7dec21b9471a3 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The world-space transform of the first body.  <a href="structPxSolverConstraintPrepDescBase.html#a251d9872155e952dcdd7dec21b9471a3">More...</a><br /></td></tr>
<tr class="separator:a251d9872155e952dcdd7dec21b9471a3 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a043bdbd0966b02478725edcb027a9819 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a043bdbd0966b02478725edcb027a9819">bodyFrame1</a></td></tr>
<tr class="memdesc:a043bdbd0966b02478725edcb027a9819 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The world-space transform of the second body.  <a href="structPxSolverConstraintPrepDescBase.html#a043bdbd0966b02478725edcb027a9819">More...</a><br /></td></tr>
<tr class="separator:a043bdbd0966b02478725edcb027a9819 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4173f8c3d6662232720fdd99c9f65b9e inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a4173f8c3d6662232720fdd99c9f65b9e">bodyState0</a></td></tr>
<tr class="memdesc:a4173f8c3d6662232720fdd99c9f65b9e inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: Defines what kind of actor the first body is.  <a href="structPxSolverConstraintPrepDescBase.html#a4173f8c3d6662232720fdd99c9f65b9e">More...</a><br /></td></tr>
<tr class="separator:a4173f8c3d6662232720fdd99c9f65b9e inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f2321b7e28076c3b14e30c0c9f9bdf3 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a6f2321b7e28076c3b14e30c0c9f9bdf3">bodyState1</a></td></tr>
<tr class="memdesc:a6f2321b7e28076c3b14e30c0c9f9bdf3 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: Defines what kind of actor the second body is.  <a href="structPxSolverConstraintPrepDescBase.html#a6f2321b7e28076c3b14e30c0c9f9bdf3">More...</a><br /></td></tr>
<tr class="separator:a6f2321b7e28076c3b14e30c0c9f9bdf3 inherit pub_attribs_structPxSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_types_structPxSolverConstraintPrepDescBase"><td colspan="2" onclick="javascript:toggleInherit('pub_types_structPxSolverConstraintPrepDescBase')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="structPxSolverConstraintPrepDescBase.html">PxSolverConstraintPrepDescBase</a></td></tr>
<tr class="memitem:afadce7bc6a74c62a91c1876aa34e9a4f inherit pub_types_structPxSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a> { <a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa6f030c0742671e6fe38c87ff48eba4ca">eDYNAMIC_BODY</a> = 1 &lt;&lt; 0, 
<a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa558ab36462aa417f686f03eabf3db6b3">eSTATIC_BODY</a> = 1 &lt;&lt; 1, 
<a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa60a5b498ccb90a2f703fb277b7784807">eKINEMATIC_BODY</a> = 1 &lt;&lt; 2, 
<a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa55d8f5d447451c19b05290583597ce1c">eARTICULATION</a> = 1 &lt;&lt; 3
 }</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="af55d96c0ef829f175bf5e291d6f0edf3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af55d96c0ef829f175bf5e291d6f0edf3">&#9670;&nbsp;</a></span>PX_ALIGN()</h2>

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          <td class="paramname">, </td>
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          <td class="paramtype">Sc::ShapeInteraction *&#160;</td>
          <td class="paramname"><em>shapeInteraction</em>&#160;</td>
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<p>Pointer to share interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode. </p>

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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a5b54a6acfb85192b99f71bc9a72d2c1a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5b54a6acfb85192b99f71bc9a72d2c1a">&#9670;&nbsp;</a></span>axisConstraintCount</h2>

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<p>Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes. </p>

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<a id="a771ea901376db925ed46a6b59d3f9660"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a771ea901376db925ed46a6b59d3f9660">&#9670;&nbsp;</a></span>contactForces</h2>

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<p>Out: A buffer for the solver to write applied contact forces to. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac98be485f0d333ed55a1dae735286964">&#9670;&nbsp;</a></span>contacts</h2>

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<p>The start of the contacts for this pair. </p>

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<a id="a7d0a19a4752992c482bc7c5d9e315927"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7d0a19a4752992c482bc7c5d9e315927">&#9670;&nbsp;</a></span>disableStrongFriction</h2>

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<p>Defines whether this pair disables strong friction (sticky friction correlation) </p>

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<a id="a26750cbe3e1f0b674678aa8354f46660"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a26750cbe3e1f0b674678aa8354f46660">&#9670;&nbsp;</a></span>frictionCount</h2>

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<p>The total number of friction patches in this pair. </p>

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<a id="aecb81b31ea78f95b634eecdc4ff787e9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aecb81b31ea78f95b634eecdc4ff787e9">&#9670;&nbsp;</a></span>frictionPtr</h2>

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<p>InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behaviour or discarded each frame. </p>

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<a id="ae2e4ab03c648da3de0754b5bb20470af"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae2e4ab03c648da3de0754b5bb20470af">&#9670;&nbsp;</a></span>hasForceThresholds</h2>

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<p>Defines whether this pair requires force thresholds. </p>

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<a id="ac19bc948958e2f2de3ca214afad28b11"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac19bc948958e2f2de3ca214afad28b11">&#9670;&nbsp;</a></span>hasMaxImpulse</h2>

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<p>Defines whether this pairs has maxImpulses clamping enabled. </p>

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<a id="a6dc38af5607703cc2fde5736f7e0ec66"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6dc38af5607703cc2fde5736f7e0ec66">&#9670;&nbsp;</a></span>maxCCDSeparation</h2>

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<p>A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly! </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a2261ea42204894094ada177641222c9a">&#9670;&nbsp;</a></span>numContactPatches</h2>

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<p>Total number of contact patches. </p>

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<a id="ae2a5692ebc3c99c68ac34828d15ef56d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae2a5692ebc3c99c68ac34828d15ef56d">&#9670;&nbsp;</a></span>numContacts</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxSolverContactDesc::numContacts</td>
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<p>The total number of contacs this pair references. </p>

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<a id="ada1b86bf21e1dd614e7e4a07a9c990dd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ada1b86bf21e1dd614e7e4a07a9c990dd">&#9670;&nbsp;</a></span>numFrictionPatches</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxSolverContactDesc::numFrictionPatches</td>
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<p>Total number of friction patches in this pair. Set by friction correlation. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a1dd628330696744829667e0c883ed7be">&#9670;&nbsp;</a></span>pad</h2>

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<a id="a1b01af74e18c8ce096fdd19b29fe9937"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1b01af74e18c8ce096fdd19b29fe9937">&#9670;&nbsp;</a></span>restDistance</h2>

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<p>A distance at which the solver should aim to hold the bodies separated. Default is 0. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a79971a484d887112079ba3f980e9b0e0">&#9670;&nbsp;</a></span>startContactPatchIndex</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxSolverContactDesc::startContactPatchIndex</td>
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<p>The start index of this pair's contact patches in the correlation buffer. For internal use only. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#afaeb10971f33613461d2c6cf1c2804fa">&#9670;&nbsp;</a></span>startFrictionPatchIndex</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxSolverContactDesc::startFrictionPatchIndex</td>
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<p>Start index of friction patch in the correlation buffer. Set by friction correlation. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a></li>
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